when working with [fltsim] part of the aircraft.cfg

...you must understand...that working alongside the aircraft cfg files, that everthing listed in the "title" and "model" and everyhing down to before the desription has to match whats in the aircraft folder for which aircraft you are working on.

Heres whats written in the default cessna 182

"[fltsim.0]
title=Cessna Skylane 182S
sim=Cessna182S
model=
panel=
sound=
texture=
kb_checklists=Cessna182S_check
kb_reference=Cessna182S_ref
atc_id=N778WS
ui_manufacturer=Cessna
ui_type="C182S Skylane"
ui_variation="White with green"
description="When Cessna saw how well their Model 180 was selling, they looked for a way to make it an even bigger success\s the answer was the Model 182.  The Cessna 182 Skylane feels and acts like a heavier, more powerful version of its sibling, the 172 Skyhawk.  The airplane is a workhorse and a stable platform for flying on instruments. Even with a full tank, the 182 carries a family-size useful load and performs admirably as an aerial sport utility vehicle."





-So that means the title is just for the name of the aircraft and doesnt need much of any other info

-the "sim= "is where you type in or copy the name of the *.air file word for word, and letter for letter

-model is not used that much as there arent too many fs aircraf makers that include a secondary "model file", if there is one in the folder you have just downloaded...type the nane listed on the folder after the period (ie model.pk)  so the info you type here is "pk" (the sane way its listed on the folder).

-panel is where you can put the panel.xxxx info in, straightforward like i mentioned above, but if a creator  never put any other folder for yu to moce or whatever you can just leave it blank

-sound is where you can most of the time let it  be kept blank, or enter it like ive talked about above 9but thats a rarity to have to put in a sound.xxx folder...(ive never had to do that as mostly sound files are kept in sound folder inside of the aircraft folder)

*note some of these above can be kept blank as theres only a small about of creators fs2k2, 2k4, 2k6 that even try to add other folders (its soooo  rare)

but not with this one

- texture is where you will be enter the info after the "texture.'xxxxx' " and you must make sure the texture folder and the info youve written here is exact, as any spelling mistake may make you feel lost,you can always copy and paste if need be so theres nothing ba... yuo can always rename the folder but if you do, theres aleays got to be checking out  and making sure it maries up!!

you can do whatever yuo want with the rest but most realists and everyone alike may want the name of the aircraft and the model  to be correct but its only up to you...

90% of the time most texurte and model creators will have a copied info copied into thie txt file in the readme or other file in the zip or rar  file you downloaded...

last but not least the [fltsim.0] for each entry you are putting in, has to be in sequence, most fligtsim aircraft creators will include their own aircraft.cfg file that you can add to, and continue as far as you want...

i currently have 35, 737-200 textures (half came wiith the tinmouse version i got years ago, ) the rest are ones ive downloaded so you can get quite alot!! theres no need to stop thinking the file size is too big as most cfg files are way back in the KB file size..

this information might be one of what you see all over the internet im just giving it here as a better chance to talk about things!!


 

its been fun...

Well it's been about a year since I have tried to get my computers running  and then couldn't possibly use them again so they don...